![]() ![]() It’s also amazingly frustrating as without that, it just doesn’t work. In any case, switching the FSX’s resolution did the trick. Now that I’m reading it again with a clearer head, he seems to have found a way to do this without VorpX? I’ll have to test that this morning. I only stumbled over the solution when I misread the notes of Crim3 on the Oculus Developer board… The FlyInside FSX splash screen to allow for settings changes can be configured to show or be hidden… and I chose the “\” (backslash) key for this purpose as that appears not to be used for standard FSX keyboard commands. The alpha release of FlyInside FSX as at 20th July 2015 works on my Windows 8.1/Nvidia GTX680/Rift DK2 0.6.0.0 setup… ![]() I have also tried to use the boxed version of FSX with SP2/Acceleration/Gold rather than the Steam version but that behaves identically.ĭaniel Church has produced an early version of an improved way to use FSX with the Oculus Rift called “FlyInside FSX” and a Kickstarter campaign is raising funds to improve and test that… see. I have tried full screen (alt enter), no menu and windowed modes, and tried various window arrow keys to “move” the display over onto the Rift extended desktop… all to no avail. ![]() The only problem is that the “double barrel” screen intended to show on the Rift DK2 actually shows on the main monitor… The mouse seems to jump about to where the head set is pointing. It has the vorpX watermark overlay on it, and as the Rift headset is moved it appears to be head tracking. After loading the resources the “double barrel” screen is displayed and appears to be attempting to be a 3D Rift style image. For both devices the “Preview DirectX 10” is unticked.Īfter selecting an aircraft and flight situation, “Fly Now” is entered. The monitor and Rift DK2 are both set to 1920x1080x32 display mode. I saved the configuration, but each time I go back to the device screen it always has NVIDIA GeForce GTX 680.0 selected so its unclear if this is actually being saved as a setting. The second is assumed to be the one for the Oculus Rift DK2… but I tried both anyway. The FSX “Settings” -> “Customize” -> “Device” menu has two entries… vorpX is also set to run in administrator mode, as that is indicated as necessary when using the Steam version of FSX, since that also runs in administrator mode. However, I tried other modes such as “Show on Rift DK2”. The vorpX configuration utility is set to “Use system settings” so that the display can be configured in FSX itself… see below. The Oculus Rift is set up in “Extend Desktop to HMD” display mode and Windows is set to extend the desktop onto the Rift too. ![]() Hence this blog post is to show the configuration while I continue to experiment and get helpful advice from the developer, Ralf Ostertag, and others in the vorpX and FSX communities.įSX for Steam and/or Boxed FSX Gold (SP2 Acceleration) Setup is a bit tricky and at present (16th April 2015) I have not managed to get this working. vorpX should allow FSX to run with the Oculus Rift. This blog post describes tests of trying to use the “vorpX” ( ) drivers to allow games and applications on Windows to run on the Oculus Rift to provide a 3D virtual reality experience.įlight Simulator X (FSX) from Microsoft and recently released and updated on the Steam platform already allows for 3D via, for example, the Nvidia 3D Vision… active shutter glasses working with a 120Hz monitor and IR transmitter. ![]()
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