The focus would need to be on the sim part, and expanding the scope of the RPG that the computer is playing for the player. If you set out to make an RTS you will not recreate Majesty 1. I believe anyone else that tries to make a game like Majesty 1 could easily fall into the same exact trap. By doing so it ruined the one thing that made it special, and became just a slightly more frustrating than normal RTS game where you don't control your units directly. The main reason that I think Majesty 2 doesn't have quite the same feel as the first one is that it more heavily leans into the RTS aspects, and leaves behind the simulation aspects. Majesty 1 has an RTS that the player plays, and an RPG that the computer is simulating for them. The computer's role in playing the RPG is the "sim" part of the title. You are playing the RTS game, and the computer is playing the RPG for you as all of the heroes that you have recruited. And the RTS game that I have been describing. A traditional role playing game, where a hero levels up, gears up, and fights monsters. Whats happening in Majesty is actually two games being played simultaneously. Investing in bounties, or heroes can feed gold back into your economy, but spell gold is gone forever. In fact spells are even worse because they are a gold drain. And any gold they earn from looting monster dens/corpses can be fed back into your economy. So a spell ends up being a short term one-off fix, but heroes only require the initial recruitment cost of gold. You can use spells to take out some enemies, but spells require gold. What makes the game interesting and fun is that in order to win most maps you have to shepherd a group of heroes from weaklings into powerhouses. You can influence where they go by placing bounty flags (only an explore and attack flag in the first game). They go about fighting, exploring, leveling up, and upgrading their gear all on their own. Instead these units have personalities and goals. Where it diverges from most other RTS games is that you do not directly control the units you have recruited. Those spells include, single unit attacks, AoE attacks, healing, resurrection, map reveals, etc.That is the standard RTS part. Some of these buildings unlock spells for the player. You manage your economy and recruit units to win against the enemy. There are recruiting buildings, defense buildings, money making buildings, and some specialty buildings that might have multiple functions. Graphics: GeForce 6800 GTX 512MB or better, Pixel Shader 2.Majesty is a real time strategy game, and many of the elements will be familiar to anyone who has played an RTS.Multiplayer for up to 4 players over LAN.Defend your realm with noble warriors, spell-wielding wizards, or wild barbarians.Build the ultimate fantasy kingdom and experience an engaging world, but beware: monsters are waiting to lay siege to your domain.Real-time strategy with indirect control – your heroes have a will of their own.This additional content includes new spells, weapons, units, heroes, buildings, quests and more. Also included is every item, quest, unit and building previously only available for purchase using the in-game store. The Kingmaker game editor enables players to create their own missions. They will need a great deal of persuasion before they carry out your wishes. Your rule is not absolute, however, as you face subjects that are independent and stubborn. In the world of Majesty, you are the ruler of the Kingdom.
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